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Added dipswitch bank (Zero Gunner Debug mode).
![daytona usa 2 mame daytona usa 2 mame](http://s.emuparadise.org/MAME/cabinets/srally2.png)
Fixed untextured path colors (Motor Raid, Daytona USA) (video\model2rd.hxx) Added fmul abs multi opcode (used by Gunblade NY) (sharc\compute.hxx, sharc.h and sharcops.hxx) Fixes graphical glitches in Virtual-On, Gunblade NY, Dead or Alive, Sonic the Fighters, Rail Chase 2, Virtua Fighter 2 and Desert Tank. In geo mode 2 & 3 normals are skipped for every triangle/quad.
![daytona usa 2 mame daytona usa 2 mame](http://r.mprd.se/MAME/flyers/daytona2.png)
#DAYTONA USA 2 MAME CODE#
Stateized float_to_zval, fixed z code (video\model2.cpp). Added xhout and xvout register callbacks (video\segaic24.cpp), and hooked them up to Model 2 driver, fixing 3D viewport positions. Added Rn = Rn FDEP Rx BY : opcode, used by Last Bronx for a vital geometrizer function (cpu\sharc\sharcops.hxx). Bump renderer max polygons to 0x10000 (includes\model2.h) Fixes crashes for desert, overrev, pltkids, sgt24h, skytargt and zerogun. Work around for 'ld rN, (rN)' read on FIFO. Added geo dasm dump and trilist to a custom debugger command Standardized protection accessors for Model2/3 315-5881 device Window-specific options override values from the all window option.New Working games: Motor Raid - Twin and Virtua Fighter 2 The -screen parameter applies to all windows. The -screen0, -screen1, -screen2, -screen3 parameters apply to the That the first window is placed on the first display, the second The default value for these options is 'auto', which means \\.\DISPLAYn, where 'n' is a number from 1 to the number of connected The display names are typically in the format of: The name of eachĭisplay in your system can be determined by running MAME with the Increased the value of the -numscreens option. In order to use multiple windows, you must have Specifies which physical monitor on your system you wish to have each Physical monitor, aspect ratio, resolution, and view, which can be Each screen (up to 4) has its own independent settings for
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Output window is all you need, but some games originally used multiple
#DAYTONA USA 2 MAME WINDOWS#
Tells MAME how many output windows to create. For options thatĪre not mentioned here, the short summary given by "mame -showusage" just mentioning since it sounded as you thought LAN would make a difference.ĭisplays a summary of all the command line options. netplay of LAN or WAN is basically done the same way, except you have much less lag on LAN. I never tried multi-display with it tho.ĮDIT: Oh yeah and, fyi. that may do the job, as the listed commands bellow should work if the game is fully emulated i would assume. If you have the ability to just stick a few video cards into one computer, so you can output 4 displays. Someone else who has experimented with them will have to tell you that. I can only assume there must be tones of mame forks out there, some of them must be reliable aswell, tho I cannot tell you witch. Tho if the LAN for this purpose is not hooked to the net, it wouldn't matter. when it comes to any unoffical net support tho, just keep in mind theres always a possibliity of privacy intrusion from incorporated hidden malware. I don't know about net play, but i can read the docs and this is what it says(quoted at bottom).įor netplay you may need a unoffical forked version of mame that incorporates or usess a netplay plugin.